technology

OLA Super Conference 2017 (#OLASC)

The OLA Super Conference 2017 was held from Feb 1-4. It was a great experience and I gained a lot of practical knowledge.

The first session I attended was When Things Get Personal: Privacy vs Access in Online Community History, hosted by Irene Robillard, Cindy Preece, David Bott and Melissa Redden. They spoke about their digitization projects and the issue of balancing access to information while also enacting policies to protect the privacy of individuals appearing in their content.

Here are links to the collections/resources mentioned:

Next, I attended Are you User Experienced? A Beginner’s Guide to UX Testing, hosted by Micheal Laverty. Attendees were told about the process and strategies to design good UX in their physical library and on their sites.

Resources and terms to highlight are:

Lastly, I attended the The User Experience Design Sprint, hosted by Aurelia Engstrom and Graham Lavender. They spoke about the steps needed to run a successful UX project: setting a project plan, a discovery phase/competitive analysis, research, engaging users and stakeholder engagement.

Mentioned methods for UX testing involved:

Below are miscellaneous photos and my book haul.

Reblog: North Korea’s Internet

I’m reblogging a pair of articles about North Korea’s internet:

It’s fascinating to glimpse what information is available and what isn’t for North Koreans. You can even visit North Korea’s intranet; it’s free to view for anyone with internet access.

Information, access and power are inherently tied to technology.

I have been reading a bit about the country and I highly recommend the following:

Reblog: Pokémon GO: What Do Librarians Need To Know?

I’m sharing a great article about Pokemon GO and libraries. It covers topics on how the game can be used by the library and its issues.

It’s exciting to see the societal impact of a single game.

Where’s Pikachu? How libraries are connecting with patrons over this wildly popular new virtual treasure hunt that uses geolocation—and why the game raises privacy concerns.

Source: Pokémon GO: What Do Librarians Need To Know?